October 4th, 2008, 10:16 PM
Ok, so there's gonna be some changes to the TF2 tourney with regards to how the maps are played, so I'm gonna lay this out now.
CTF Maps
Push Maps
What's a push map? These are push maps.
Stopwatch (Attack-Defend) Maps
This is where we get a little more tricky and complex.
What are stop watch (attack-defend) maps? These are:
It is HIGHLY stressed that your teams play in a server with mp_stopwatch enabled to understand the scoring.
There will be a scrim server at the event for each of these game types. I will also place a stopwatch server online this week.
I'm pretty confident that this will be the final map list for the event
cp_granary (May be replaced with cp_granary_pro)
cp_badlands
cp_well
ctf_mach4
cp_gravelpit
ctf_turbine
cp_fastlane
ctf_impact2
cp_dustbowl
cp_junction_pro
Class Restrictions
Teams that exceed the class restrictions must change class within 30 seconds or risk forfeit of the match. So, there are no scout rushes on round start.
Full rules are available at http://forums.protocol42.com/misc.php?ac...elp&hid=15
Comments? Questions? Hit the reply button, and let's do it!
CTF Maps
- 2 15 minute halves
- The team with the most points after 30 minutes wins. One capture = 1 point.
- Overtime - If there is a tie at the end of 30 minutes, the config will be reset and one 15 minute round played. Most captures wins.
Push Maps
- Play to 4 points or 15 minutes and switch sides.
- First team to 5 points wins the match or the highest score after 30 minutes.
- Overtime - Restart config and play one round. The team that wins the round will be considered the winner of the overtime.
What's a push map? These are push maps.
- cp_granary
- cp_well
- cp_badlands
- cp_fastlane
Stopwatch (Attack-Defend) Maps
This is where we get a little more tricky and complex.
- All stopwatch maps will be scored using the best of three (bo3) format. Each round, both teams will attack and defend. The first team to win two rounds, will win the match. There is no time limit for this map.
- All stopwatch maps will be scored using the best of three rounds (bo3) format.
- One round consists of each team attacking and defending once. One point is given to the winning team of each round (one round is equal to one point).
- The first team to win 2 rounds of the three wins the entire match.
- There is no time limit for stopwatch maps.
- All stopwatch maps will follow an ABBA format: Team A attacks and team B defends. Next round, team B attacks and team A defends. If the third round is played team A will be the attacking team. By default Team A is the HOME team, but teams may agree to let the visiting team be considered Team A.
- Match Reporting - After each team attacks and defends, the team who did so the fastest (or captured more points, if both teams fully defend) receives one point for that half (no extra point is awarded for successfully defending).
What are stop watch (attack-defend) maps? These are:
- cp_dustbowl
- cp_gravelpit
- cp_junction_pro
It is HIGHLY stressed that your teams play in a server with mp_stopwatch enabled to understand the scoring.
There will be a scrim server at the event for each of these game types. I will also place a stopwatch server online this week.
I'm pretty confident that this will be the final map list for the event
cp_granary (May be replaced with cp_granary_pro)
cp_badlands
cp_well
ctf_mach4
cp_gravelpit
ctf_turbine
cp_fastlane
ctf_impact2
cp_dustbowl
cp_junction_pro
Class Restrictions
- 2 Soldier
- 2 Pyro
- 2 Scout
- 2 Sniper
- 1 Medic
- 2 Heavy
- 2 Spy
- 1 Demo
- 2 Engineer
Teams that exceed the class restrictions must change class within 30 seconds or risk forfeit of the match. So, there are no scout rushes on round start.
Full rules are available at http://forums.protocol42.com/misc.php?ac...elp&hid=15
Comments? Questions? Hit the reply button, and let's do it!


team to fill the TF2 squad. I was one of the players who installed the game at P42. I believe for the most part besides 1 or 2 teams just about everyone there was a pug who formed at the lan.